Learn Scrum Framework (Agile Project Management) with Interactive Flashcards

Master key concepts in Scrum Framework through our interactive flashcard system. Click on each card to reveal detailed explanations and enhance your understanding.

Scrum Roles

Scrum Roles define the three main roles involved in a Scrum framework: Product Owner, Scrum Master, and Development Team. The Product Owner is responsible for setting project priorities, managing and optimizing the Product Backlog, and ensuring clear communication of the project vision to the team. The Scrum Master facilitates and coaches the Development Team on Scrum principles, values, and practices while ensuring timely progress. The Development Team is a self-organizing group of professionals responsible for delivering high-quality increments of the product. All roles work together to ensure successful Scrum adoption and collaboration while maintaining their specific responsibilities.

Scrum Artifacts

Scrum Artifacts are essential components in the Scrum framework that help provide transparency, structure, and guidelines for teams working on projects. There are three primary artifacts: Product Backlog, Sprint Backlog, and Increment. The Product Backlog is a prioritized list of features, bug fixes, and improvements that the team needs to work on. It is maintained by the Product Owner and can be updated and refined throughout the project. The Sprint Backlog contains a list of tasks that have been selected from the Product Backlog for development during a Sprint. The team is responsible for updating and maintaining the Sprint Backlog during the Sprint. The Increment is the sum of all completed work during a Sprint, resulting in a potentially releasable product. The Scrum Team must review and assess the Increment at the end of each Sprint to ensure it meets the Definition of Done, which establishes the criteria for work to be considered complete.

Scrum Events

Scrum Events are time-boxed meetings within the Scrum framework that provide opportunities for the Scrum Team to inspect, adapt, and plan their work. There are five key events: Sprint, which is a fixed period of work, usually two to four weeks long; Sprint Planning, a meeting at the beginning of each Sprint where the team defines the Sprint Goal and selects items from the Product Backlog to include in the Sprint Backlog; Daily Scrum, a short, daily meeting where the team checks in and discusses progress and challenges; Sprint Review, a meeting at the end of each Sprint where the Scrum Team and stakeholders review the Increment and make adjustments to the Product Backlog; and Sprint Retrospective, a meeting after the Sprint Review where the team reflects on the Sprint, identifies areas for improvement, and creates a plan for implementing these improvements.

Definition of Done

The Definition of Done (DoD) is a shared understanding among the Scrum Team members regarding the criteria that must be met for work to be considered complete. This set of criteria helps to ensure that the work performed during a Sprint and the resulting Increment meet the desired level of quality. The DoD usually includes conditions such as coding standards, tests passing, documentation completion, and other quality requirements. By having a clear and shared understanding of the DoD, the Scrum Team can maintain a consistent level of quality and ensure that the Increment is potentially releasable at the end of each Sprint. The DoD should be reviewed and updated as needed, reflecting the team's learnings throughout the project.

The Scrum Master

The Scrum Master is a key role within the Scrum Team that is responsible for promoting and supporting Scrum practices, ensuring that the team understands and adheres to the Scrum framework, and facilitating Scrum Events. The Scrum Master is not a project manager or team lead, but rather a servant-leader who helps the team work together effectively. The Scrum Master works with the Product Owner to manage the Product Backlog, remove impediments that the team may encounter, and ensure the team collaborates effectively. The Scrum Master also protects the team from outside interruptions and distractions, allowing the team to focus on delivering high-quality work. A skilled Scrum Master is essential for the successful implementation of Scrum and realizing its benefits of increased productivity, collaboration, and adaptability.

Time Boxing

Time boxing is a concept in the Scrum framework that helps ensure timely progress, prevents scope creep, and maintains focus on delivering incremental value. Time boxing involves setting fixed timeframes, or 'boxes,' for various Scrum Events and tasks within a project. For example, a Sprint is time-boxed to a specific duration (e.g., two to four weeks), and Daily Scrum meetings are time-boxed to 15 minutes. By limiting the amount of time spent on specific events or tasks, the Scrum Team is encouraged to prioritize their work, make decisions quickly, and maintain a steady pace of progress throughout the project. Time boxing also helps to create a sense of urgency and accountability within the team, as they must deliver results within the set timeframes.

Sprint Goal

The Sprint Goal is a short, concise statement that communicates the purpose of the sprint. It outlines the objectives the Scrum Team wants to achieve by implementing a selection of Product Backlog items during a Sprint. The Sprint Goal is crafted collaboratively by the Scrum Team during Sprint Planning and should be clear, achievable, and measurable. The goal acts as a guiding light for the Development Team and focuses their efforts on what is most critical to the product and stakeholders. It helps the team make decisions about what work to complete and prioritize during the Sprint and fosters a shared understanding of what success looks like. The Sprint Goal also helps drive the team towards continuous improvement by enabling them to self-organize and make decisions in line with this common purpose.

Increment

An Increment is the sum of all Product Backlog items completed during the current Sprint, as well as the value of the Increments from all previous Sprints. It represents the 'Done' work that has been reviewed, accepted, and added to the product. The Increment is a potentially releasable or shippable version of the product, meaning it is of sufficient value, quality, and functionality to be delivered to the users or stakeholders. In Scrum, the goal is to create a potentially releasable Increment at the end of each Sprint, ensuring that the product is always in a state where it could be shipped if necessary. This strategy enables the Product Owner to make decisions about when to release the product based on market, business, and customer needs, without being tied to a fixed delivery schedule.

Empiricism

Empiricism is the philosophy at the heart of the Scrum framework. It is the belief that knowledge and understanding come from experience and iterative experimentation. Scrum relies on an empirical process control model, which includes transparency, inspection, and adaptation. Transparency ensures that the state of the product and progress of the Development Team is visible to everyone involved. Inspection helps the Scrum Team regularly evaluate their work, processes, and collaboration to identify opportunities for improvement. Adaptation involves the team making changes in response to the insights gained during inspection, with the goal of continuously improving their approach and outcomes. By leveraging empiricism, Scrum helps teams make decisions based on real-world evidence and enables them to adapt and respond to changing requirements, market conditions, and user needs.

Self-Organization

Self-Organization is a key principle of Scrum that emphasizes the autonomy of the Development Team in managing their work, processes, and decisions. It stems from the belief that the collective intelligence and skill of the team can result in better decision-making and problem-solving, as opposed to a traditional command-and-control model. In a self-organizing team, team members collaborate and communicate with each other to identify the best course of action, leveraging the diverse skills, experiences, and perspectives of each individual. This approach allows the team to adapt and respond quickly to changes and challenges, fosters a sense of shared ownership and responsibility, and encourages continuous improvement. Self-Organization also promotes the team's engagement and motivation, as they have a greater sense of control over their work and are trusted to make decisions that affect the product.

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